<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Timer on zeromake 的个人博客</title><link>/tags/timer/</link><description>Recent content in Timer on zeromake 的个人博客</description><generator>Hugo</generator><language>zh-cn</language><lastBuildDate>Wed, 23 Feb 2022 22:18:42 +0800</lastBuildDate><atom:link href="/tags/timer/index.xml" rel="self" type="application/rss+xml"/><item><title>go 的定时器暂停与恢复</title><link>/pages/go-timer-pause/</link><pubDate>Tue, 11 Jan 2022 04:01:00 +0000</pubDate><guid>/pages/go-timer-pause/</guid><description>前言 最近在工作中遇到游戏里经常有延时逻辑，需要延迟多少秒后给客户端发送消息让客户端进行动画与逻辑，在这个基础上，来了一个加需求，用户在这些过</description></item></channel></rss>